One Hour One Life Apocalypse

Not griefers, exactly.

The Apocalypse has just happened on big server 2. This is where the main town used to be. Mar 04, 2019 One Hour One Life is a multiplayer game of parenting and civilization building by Jason Rohrer. The game was officially released on February 27, 2018. This game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite.

I feel like the game kinda stagnates once people reach the upper levels of tech. Obviously, there's nothing left to 'do' at that point.

I'm going to be adding content to the game every week, but for the foreseeable future, people will be able to catch up to me before the end of the week.

It's impossible for me to make content that will take you MORE than a week to play through if I only spend a week making it. In fact, so far, it has taken people a few hours to play through the content that I spend a week making.


The idea is that there will be an apocalypse trigger in the upper reaches of the tech tree. But it will move and change each week, going further up as the tech moves further up.

And, when people get really bored of high-level tech, they can trigger it and start over again. But every week, it gets harder and harder to trigger as it moves further up the tech tree.

Eventually, when I'm done adding tech to the game in 2 years, the apocalypse trigger would be a nuclear bomb or something like that. And it will hopefully take people a full week or more to get to that point in tech.


After all, this IS a game about what it's like to build civilization from scratch, if we had to.


Over the past 2+ weeks, people hadn't really been doing that anymore, as civilization had become established.


Anyway, I'll be keeping a close eye on this and adjusting it along the way.

Crafting in One Hour One Life allows players to produce tools, food and clothing out of the materials they've gathered. These crafted objects will help the player survive in the wild and build a village. However, some objects have a limited life span and can break with use or deteriorate over time.

Most crafting is done by picking up one object, then clicking it on another object (Note: In certain recipes, it matters which is the held object). Some objects will change over time, such as a Barrel Cactusregenerating cactus fruit over time. Or a Backpackdecaying into a tattered backpack. Other recipes require various tools and multiple steps to complete.

Fortnite

Onetech is an up-to-date resource for searching ingredients and recipes, as well as tech-trees for crafting. It can also be accessed via the link at the top of the One Hour One Life website

Also see: Starting Guide, Farming, Cooking, Smithing, Building, Medical Treatment

  • 6Building

Tools[edit | edit source]

Basic tools can be made from gathering natural materials from the wild. Like tree branches, plants and stone. More advanced tools require a variety of objects to craft. Others may need knowledge of smithing.

Food[edit | edit source]

Life

Some raw food can be eaten directly, or must be cooked using various tools and appliances such as Hot Coals or an Adobe Oven.

Farming[edit | edit source]

Farming involves domesticating wild plants or animals. Plant crops are acquired by taking seeds or cuttings from wild plants. They require fertile soil, water, and often extra steps to grow. Ponds can be further upgraded into Shallow Well and Deep Well. Soil can be obtained from naturally occurring Fertile Soil Deposits, or produced via composting.

Hunting/Trapping[edit | edit source]

Wild animals can be killed using certain tools to harvest their products, and their babies taken to domesticate for farming. The most basic form of hunting is using a snare to catch rabbits. In most circumstances, it is better to kill animals in their family form.

Fortnite

Fire-making[edit | edit source]

Fire is used in cooking, keeping babies warm, smithing, and crafting several other objects.

See Fire for full guide.

Building[edit | edit source]

One Hour One Life The Apocalypse

Building loosely refers to crafting structures, such as an Adobe Kiln, as well as roads and rooms. They are indicators of an advanced civilization.

Wood[edit | edit source]

Adobe[edit | edit source]

Stone[edit | edit source]

One Hour One Life Apocalypse

One Hour One Life Apocalypse

Smithing[edit | edit source]

Smithing refers broadly to crafting objects in a Adobe Kiln or Forge. This is usually done with clay, Iron Ore or Gold Flakes as a base material, and requires kindling or charcoal, and a source of fire. Objects that can be made include tools, rails, lock and keys, crowns, dice and bells

Clothes[edit | edit source]

Clothes are wearable items made from rabbit furs, wool, and other materials. They influence a player's temperature by an insulation percentage and in cold biomes can extend the time in which the hunger meter depletes.

One Hour One Life Apocalypse

Some purely cosmetic clothing such as Toque Blanche and crowns provide zero insulation. Other items, such as Backpack and aprons provide a carrying capacity, allowing a player to store up to five items on their body plus an additional carried item. Wool clothing can be dyed red or blue. Uniquely, Old Boot is not crafted, but can be fished from an Ice Hole using a Baited Fishing Pole.

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Medicine[edit | edit source]

Medical Treatment uses crafted items to heal wounds inflicted by animals or other players.

One Hour One Life Wiki

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